An absolute gem of a game that's one of the coziest games I've ever played. There's so much charm in the most basic of ways. How the world and character feel so grounded is a part of the charm.
The dialogue with the main character (I'll call him Balue Patterson) is endearing, but true to form. Balue is clearly just a dude, in his crummy apartment, unmotivated to do much. For a lot of people, that hits pretty close to home. He seems a little cold, but after doing some basic chores and making the place cleaner, he opens up a bit more about his feelings, not unlike some people I know IRL. This vibe is only accentuated by the music. Its all super chill, kinda like music my mom used to play while we cleaned up the house when I was younger. Its uplifting in the best way, something to keep you moving, or just sit down and listen to the score. A great showcase of "Peppsen" musical talents, hitting you with the feel good jams.
Gameplay, realistically, takes a slight backseat from the style of the game. There's no score, no timer, just you, your cup of tea, and a dirty apartment. Cleaning up is as easy as taking a sip and using your energy to pick up and explore. Its fun for sure, keeping up a work flow, and its just nice to see Balue become happier with himself. There might be room to expand upon the gameplay aspect!
I wouldn't mind doing some of the chores myself with the mouse or something. Say I have to organize the dresser, give me like 3 places to drag and drop different clothing. Or maybe I can hold the watering can to water the plants? Just a thought, but plenty of games work with the one button action approach. I think something that would be fun for the final game is giving us like a "recipe book" for all the different teas you get, kinda like a fun way to play around and collect as many ingredients as possible. Maybe a new feature could be making pitchers of tea, and storing them in the fridge for later. You then have to heat them up to drink, but it would be a great way to further the player feeling like they are living in this home. All suggestions, nothing wrong with keeping it simple, as making the player feel like they can "lose" wouldn't be good for the vibe...it would be a hard balance for sure.
The game is very heartwarming, almost making you root for Balue as a majority of us have been in a similar slump before. This game show a ton of heart and effort all wrapped up with a great presentation and good feeling vibes with some basic cozy gameplay. Hope to see this game only further and improve, cuz what we got now is beautiful. If you got 20 or so minutes to spare, this game is definitely worth your time. I was already having a good day, but this just puts me in a better mode :)
So this rating says 4 stars, but it's really more like 4.5 stars. Aside from a few minor control issues and vagueness on the mechanics, this game is a real gem. With the recent update posted, so many of the issues that plagued this game before have been solved, and it is now so much more enjoyable to play.
While playing through Feeling Blue, it is clear that there was a lot of heart put into this game. It's clear that the developer put some of their own personal experience into this game, and as a result you can really feel the personal touch in every part of the character and the world he inhabits.
Even the small visual details add so much personality to the world; it really feels like the character's home has been lived in. I especially found the game's pastel color scheme to be pleasing to the eyes and effective at helping to set the mood of the game.
I got the chance to talk to the developer about the few issues I had, and he was very gracious about accepting the feedback and incorporating changes where needed. If anybody is looking for something calming to play, Feeling Blue fills that niche quite nicely. It is a sweet little game with a big heart.
Thank you so much for your detailed and heartfelt feedback! It is highly appreciated. Talking with you in person also helped me a lot to understand some of the more foundational hiccups players might still experience with the game and has given me the chance to address them, thank you for that!
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An absolute gem of a game that's one of the coziest games I've ever played. There's so much charm in the most basic of ways. How the world and character feel so grounded is a part of the charm.
The dialogue with the main character (I'll call him Balue Patterson) is endearing, but true to form. Balue is clearly just a dude, in his crummy apartment, unmotivated to do much. For a lot of people, that hits pretty close to home. He seems a little cold, but after doing some basic chores and making the place cleaner, he opens up a bit more about his feelings, not unlike some people I know IRL. This vibe is only accentuated by the music. Its all super chill, kinda like music my mom used to play while we cleaned up the house when I was younger. Its uplifting in the best way, something to keep you moving, or just sit down and listen to the score. A great showcase of "Peppsen" musical talents, hitting you with the feel good jams.
Gameplay, realistically, takes a slight backseat from the style of the game. There's no score, no timer, just you, your cup of tea, and a dirty apartment. Cleaning up is as easy as taking a sip and using your energy to pick up and explore. Its fun for sure, keeping up a work flow, and its just nice to see Balue become happier with himself. There might be room to expand upon the gameplay aspect!
I wouldn't mind doing some of the chores myself with the mouse or something. Say I have to organize the dresser, give me like 3 places to drag and drop different clothing. Or maybe I can hold the watering can to water the plants? Just a thought, but plenty of games work with the one button action approach. I think something that would be fun for the final game is giving us like a "recipe book" for all the different teas you get, kinda like a fun way to play around and collect as many ingredients as possible. Maybe a new feature could be making pitchers of tea, and storing them in the fridge for later. You then have to heat them up to drink, but it would be a great way to further the player feeling like they are living in this home. All suggestions, nothing wrong with keeping it simple, as making the player feel like they can "lose" wouldn't be good for the vibe...it would be a hard balance for sure.
The game is very heartwarming, almost making you root for Balue as a majority of us have been in a similar slump before. This game show a ton of heart and effort all wrapped up with a great presentation and good feeling vibes with some basic cozy gameplay. Hope to see this game only further and improve, cuz what we got now is beautiful. If you got 20 or so minutes to spare, this game is definitely worth your time. I was already having a good day, but this just puts me in a better mode :)
So this rating says 4 stars, but it's really more like 4.5 stars. Aside from a few minor control issues and vagueness on the mechanics, this game is a real gem. With the recent update posted, so many of the issues that plagued this game before have been solved, and it is now so much more enjoyable to play.
While playing through Feeling Blue, it is clear that there was a lot of heart put into this game. It's clear that the developer put some of their own personal experience into this game, and as a result you can really feel the personal touch in every part of the character and the world he inhabits.
Even the small visual details add so much personality to the world; it really feels like the character's home has been lived in. I especially found the game's pastel color scheme to be pleasing to the eyes and effective at helping to set the mood of the game.
I got the chance to talk to the developer about the few issues I had, and he was very gracious about accepting the feedback and incorporating changes where needed. If anybody is looking for something calming to play, Feeling Blue fills that niche quite nicely. It is a sweet little game with a big heart.
Thank you so much for your detailed and heartfelt feedback! It is highly appreciated. Talking with you in person also helped me a lot to understand some of the more foundational hiccups players might still experience with the game and has given me the chance to address them, thank you for that!
For such a simple concept, its super cute and endearing. Great cozy game to just vibe with.
Aww thank you so much for your feedback! :) There's yet more coming, so keep your eyes peeled ;)